Back in 1983, my elementary school was a part of a Logo pilot program. We had a lab of Commodore 64's that I had free run of (my mom was a teacher there), and it's why I do what I do all these years later.
What I find interesting it that it's not just programming, specifically. Logo is a highly interactive and dynamic language (a relative of Lisp), and that influenced the way I think about writing code. Seymour Papert did a lot for me, albeit highly indirectly.
I still remember when we learned logo in elementary school. I had to get my mom to go out and buy a 3.5" disk so I could save my programs.
When I realized that all of logo was actually saved on that disk and I could continue playing with the turtle at home, I was amazed.
Drawing little things, realizing that I was repeating stuff and breaking it into little functions so I could draw them again more easily. I was learning the essentials of programming and didn't even realize it.
We had it (or one of the clones) in middle school, but it was a demo version that had saving disabled. Half of each class was messing with the turtle. The other half was writing down the code with pen and paper so that we can have it graded.
I learned the Language through examples because the version provided by the school didn't have documentation and in 00s Poland internet was still relatively rare.
I... participed in the competition, but that's all.
Logo started my love of programming. I will always be thankful for it and that little turtle. IIRC there was a limit of 128 stamps in LogoWriter and my sister and I would fight so much about it.
Logo was my introduction to programming. Working on a 1 MHz Commodore64, my masterpiece was a fireworks show that was animated by the fact that the individual drawing commands were so slow you could watch them play out.
So, draw a curve from the ground to the sky. Draw some explosion shape. Change pen color to the sky color. Draw the curve and the explosion again to erase them. Change pen color and start the next firework.
Berkeley Logo was one of my first programming languages. The idea of declaring functions with the keyword “to” still feels like a fun and good idea, even though of course it doesn’t matter. Just a different perspective.
Oh my god - Logo, brings back memories of my childhood and my first "microcomputer": ZX Spectrum +.
I spent countless hours trying to force the damn turtle to draw shapes I wanted it to. Unbelievable that this language is still alive.
Yeah, somehow I owe my entire software engineering career to that flower and garden program example. There was something about being able to add new words based on primitives, and new words based on custom words, that captured me for good.
How come no one makes dialects of PHP?? :)
What I find interesting it that it's not just programming, specifically. Logo is a highly interactive and dynamic language (a relative of Lisp), and that influenced the way I think about writing code. Seymour Papert did a lot for me, albeit highly indirectly.
https://mschaef.com/c64
When I realized that all of logo was actually saved on that disk and I could continue playing with the turtle at home, I was amazed.
Drawing little things, realizing that I was repeating stuff and breaking it into little functions so I could draw them again more easily. I was learning the essentials of programming and didn't even realize it.
I... participed in the competition, but that's all.
It's been all downhill since.
So, draw a curve from the ground to the sky. Draw some explosion shape. Change pen color to the sky color. Draw the curve and the explosion again to erase them. Change pen color and start the next firework.
https://snook.ca/technical/colour_contrast/colour.html#fg=96...
The language is still alive but I think Scratch has mostly taken its place.
https://www.netlogo.org/