Hop.earth – OpenStreetMap based car racing game

(hop.earth)

54 points | by faebi 3 hours ago

20 comments

  • fassssst 2 hours ago
    It’s very easy to vibe code cool three.js OSM things.

    Here’s a little N64 style cozy flight sim I’m working on:

    https://seattle64.benjasmin.chatgpt.site/

    • jimmar 29 minutes ago
      Nice! I flew by my childhood home a few times. My request would be to let it fly slower. I wanted to look around but passed by everything too quickly.
    • brendanlevy 1 hour ago
      Amazing - I was just working on something like this in Godot for my kids. Would love to collaborate.
      • fassssst 1 hour ago
        Also making this for my son! I'll add an in-game write up with a prompt guide; it took a lot of guidance and taste to get it to this point, and a few billion tokens.
    • taude 2 hours ago
      That's pretty neat. Was fun seeing Seattle rendered this way
    • adamq_q 2 hours ago
      This is super cool!
  • vunderba 59 minutes ago
    I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.

    Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...

    [1] - https://github.com/gre-42/MGame

    [2] - https://steamcommunity.com/app/2599450

  • danirod 2 hours ago
    It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.
  • fodkodrasz 3 hours ago
    Buggy to the level of unusable.
  • sgt 3 hours ago
    Where's the car? "F" does nothing. And I can't find any vehicle.
    • faebi 2 hours ago
      It's very buggy. A full reload helps. Don't press too many buttons until you land. Then press F until the car appears. only enter when it stops. That's my experience with it
  • hellojomp 17 minutes ago
    The next level of this is Ukraine street maps where you run virtual war campaigns on real streets using drones.
  • ttamslam 2 hours ago
    I'm so primed to enjoy this from what I can tell, but sadly too buggy to use.
  • edumucelli 2 hours ago
    Too much "vibe" in the code.
  • andai 2 hours ago
    Reminds me of those old multiplayer Shockwave games where there was nothing to do but you'd just hang out.
  • Azantys 2 hours ago
    Dysfunctional vibeslop
  • bromuk 1 hour ago
    Feels like a single shot from an AI agent, pretty horrible and buggy
  • progx 2 hours ago
    Cool idea, but please make it better!
  • Double_a_92 2 hours ago
    Cursed buggy mess
  • kerv 30 minutes ago
    f's in chat
  • transitivebs 2 hours ago
    the link should go to the base url, not an overloaded server: https://hop.earth
    • faebi 2 hours ago
      I wanted a nice mountain route on start :-)
  • Yapping7880 2 hours ago
    Interesting idea that seems FUBAR.
  • sourcecodeplz 2 hours ago
    buggy but fun
  • weezing 1 hour ago
    Prime example why not everyone should make games