Valve P2P networking broken for more than 2 months

(github.com)

36 points | by babuskov 57 minutes ago

6 comments

  • RossBencina 9 minutes ago
    Wild hypothesising here on HN but if you read to the end of the GH issue users have been reporting that STUN has been failing (i.e. no P2P link establishment, fallback to high-latency relay servers.) Multiple users have been able to work around the issue by manually substituting older Valve WebRTC dlls. I'd love to read a postmortem from the Valve devs.
  • jofzar 29 minutes ago
    I know I'm just preaching to the choir here but my favourite thing about open source/published source libraries/applications is discussions on bug reports/pr's like this.

    It's just something so heartwarming of multiple people coming together to describe their symptoms, workarounds and theories of what could be causing it.

  • babuskov 57 minutes ago
    The rabbit hole started as a major P2P issue in Israel and possibly other middle east countries and further investigations revealed it seems to be a worldwide problem.
  • thenthenthen 11 minutes ago
    Mmm im in China and played a third party game through steams Spacewar dev game (enabling steam p2p i think) like 3 weeks ago and it worked fine.
  • xyst 44 minutes ago
    IDF deep packet inspection causing lag, probably
  • picofarad 35 minutes ago
    Hm, I have always wanted to use this to play couch co-op remotely but is this even the same "service" that provides that?

    Looks like they tracked it to a steam update in March, and there's a workaround for at lest 3 games that involves all players copying steamwebrtc.dll to the game's ./binaries folder.