“There's no doubt that Jef was the creator of the Macintosh project at Apple, and that his articulate vision of an exceptionally easy to use, low cost, high volume appliance computer got the ball rolling, and remained near the heart of the project long after Jef left the company. He also deserves ample credit for putting together the extraordinary initial team that created the computer, recruiting former student Bill Atkinson to Apple and then hiring amazing individuals like Burrell Smith, Bud Tribble, Joanna Hoffman and Brian Howard for the Macintosh team. But there is also no escaping the fact that the Macintosh that we know and love is very different than the computer that Jef wanted to build, so much so that he is much more like an eccentric great uncle than the Macintosh's father.
Jef did not want to incorporate what became the two most definitive aspects of Macintosh technology - the Motorola 68000 microprocessor and the mouse pointing device. Jef preferred the 6809, a cheaper but weaker processor which only had 16 bits of address space and would have been obsolete in just a year or two, since it couldn't address more than 64Kbytes. He was dead set against the mouse as well, preferring dedicated meta-keys to do the pointing. He became increasingly alienated from the team, eventually leaving entirely in the summer of 1981, when we were still just getting started, and the final product utilitized very few of the ideas in the Book of Macintosh. In fact, if the name of the project had changed after Steve took over in January 1981, and it almost did (see Bicycle), there wouldn't be much reason to correlate it with his ideas at all.”
In TFA, Jef Raskin claims that the story about the mouse is not entirely correct:
JR: No. I designed it to be graphical from the ground up. But the text portions of the interface, which I also cared about, would have been cleaner. People have put together my dislike of the mouse (confusing dislike for a particular input device with dislike for graphic input devices in general; I personally prefer trackballs and tablets) and my careful attention to text handling to a false legend of my wanting a text-based machine. Andy [Hertzfeld, a major developer on the early Mac team], unfortunately, has not generally gone back to the original documents, and he’s interviewed lots of people about the history of the Mac, but not me. His website is, as a result, full of errors.
History is written by the victors. In this case it’s completely fine, as Raskin’s “corrections” don’t really amount to much, and certainly would have led to a path where Macintosh was just another abandoned experiment like the Apple III.
Perhaps in this alternate universe, a substantially reworked “Lisa II” might have been Apple’s long-lived computing platform.
That was my exact thought when I read the submission’s title. Thank you for finding and posting the article.
This interview does seem to have a comment about it:
> Andy [Hertzfeld, a major developer on the early Mac team], unfortunately, has not generally gone back to the original documents, and he’s interviewed lots of people about the history of the Mac, but not me. His website is, as a result, full of errors.
Jef did go on to create a computer along the lines of his original vision after leaving Apple.
> The Canon Cat used a text-based user interface, without any pointer, mouse, icons, or graphics. All data was seen as a long "stream" of text broken into several pages. Instead of using a traditional command-line interface or menu system, the Cat used its special keyboard, with commands activated by holding down a "Use Front" key and pressing another key.
It is, kind of. The Canon Cat is a good text editor. That's about all it does.
When Raskin was active, there was a whole industry selling "word processors", special purpose computers that just did text processing. Wang and IBM were the biggest makers. The IBM PC was descended from the IBM Displaywriter and used the same monitor. So at the time, word processing looked like the core desktop computer function.
So Raskin perfected the word processor interface. What he didn't get was that computing was not going to stop at word processors.
Behind the Mac, as in, behind the Mac as it actually shipped, no. His ideas had little to do with it - it was almost entirely stuff designed by others when he was out of the project.
This concept of a story has been on HN so many times. It always starts with this technically correct but actually misleading headline fragment. Misleading clickbait works, even here. Every time.
Fav quote:
"I have made changes in the world that are beyond what most people thought was possible, and I hope that my judgment continues to be good as to what is possible to change and what is not."
It's not a great interview and it's sad that Raskin passed a month later.
> JW: The original Mac was to be sold for $600. When it finally arrived it cost $2,500 and today the cheapest Mac is $699. Is this a disappointment to you?
> JR: Which? the $2,500, the $699? It was never supposed to be $600.
Yeah that's a really stiff interview to publish, it reads like the interviewer pulled up to him while he was eating lunch and peppered him with questions.
Sometimes these interviews are done via a single email filled with questions and are not performed in-person, so the answer of a question isn't always carried forward into future questions, which can seem awkward from afar.
His research work was pretty foundational. Highly recommend his book! It’s timeless, especially since he did his explorations in a time before users were already “poisoned” by existing concepts and expectations - which is also a topic in his book.
Jef was a huge proponent of incremental search. That hasn't become mainstream-ubiquitous, but it is certainly code-editor-ubiquitous. Jef being an extremist, he wanted incremental search as the only mechanism for moving the cursor.
I have tried editing using only incremental search, and it was awful right up until the moment when I reached for it first instead of wanting a mouse or arrow key and then remembering I was only supposed to use incremental search.
From that moment on, I sailed along just fine. Does that mean it might have "won?" Certainly not, but all the same... Success in software design is absolutely not any kind of meritocracy outside of the tautological "If it won, it must have merit, winning is the metric for merit."
“There's no doubt that Jef was the creator of the Macintosh project at Apple, and that his articulate vision of an exceptionally easy to use, low cost, high volume appliance computer got the ball rolling, and remained near the heart of the project long after Jef left the company. He also deserves ample credit for putting together the extraordinary initial team that created the computer, recruiting former student Bill Atkinson to Apple and then hiring amazing individuals like Burrell Smith, Bud Tribble, Joanna Hoffman and Brian Howard for the Macintosh team. But there is also no escaping the fact that the Macintosh that we know and love is very different than the computer that Jef wanted to build, so much so that he is much more like an eccentric great uncle than the Macintosh's father.
Jef did not want to incorporate what became the two most definitive aspects of Macintosh technology - the Motorola 68000 microprocessor and the mouse pointing device. Jef preferred the 6809, a cheaper but weaker processor which only had 16 bits of address space and would have been obsolete in just a year or two, since it couldn't address more than 64Kbytes. He was dead set against the mouse as well, preferring dedicated meta-keys to do the pointing. He became increasingly alienated from the team, eventually leaving entirely in the summer of 1981, when we were still just getting started, and the final product utilitized very few of the ideas in the Book of Macintosh. In fact, if the name of the project had changed after Steve took over in January 1981, and it almost did (see Bicycle), there wouldn't be much reason to correlate it with his ideas at all.”
JR: No. I designed it to be graphical from the ground up. But the text portions of the interface, which I also cared about, would have been cleaner. People have put together my dislike of the mouse (confusing dislike for a particular input device with dislike for graphic input devices in general; I personally prefer trackballs and tablets) and my careful attention to text handling to a false legend of my wanting a text-based machine. Andy [Hertzfeld, a major developer on the early Mac team], unfortunately, has not generally gone back to the original documents, and he’s interviewed lots of people about the history of the Mac, but not me. His website is, as a result, full of errors.
Perhaps in this alternate universe, a substantially reworked “Lisa II” might have been Apple’s long-lived computing platform.
This interview does seem to have a comment about it:
> Andy [Hertzfeld, a major developer on the early Mac team], unfortunately, has not generally gone back to the original documents, and he’s interviewed lots of people about the history of the Mac, but not me. His website is, as a result, full of errors.
> The Canon Cat used a text-based user interface, without any pointer, mouse, icons, or graphics. All data was seen as a long "stream" of text broken into several pages. Instead of using a traditional command-line interface or menu system, the Cat used its special keyboard, with commands activated by holding down a "Use Front" key and pressing another key.
https://www.wikipedia.org/wiki/Canon_Cat
It was nothing like the Macintosh Apple shipped.
Jasper:
https://lab.alexanderobenauer.com/jasper/
https://lab.alexanderobenauer.com/updates/the-jasper-report
bitters:
https://m15o.ichi.city/bitters/
https://nightfall.city/nex/in/m15o/projects/bitters/ (very similar to the link above, but Nex is a neat protocol...)
https://sr.ht/~m15o/bitters/
Furthermore, Internet Archive hosts a runnable Canon Cat Emulation. I believe this means it is available in MAME as well.
https://archive.org/details/canoncat
When Raskin was active, there was a whole industry selling "word processors", special purpose computers that just did text processing. Wang and IBM were the biggest makers. The IBM PC was descended from the IBM Displaywriter and used the same monitor. So at the time, word processing looked like the core desktop computer function.
So Raskin perfected the word processor interface. What he didn't get was that computing was not going to stop at word processors.
At the end of the article it reads:
> This article was first published on 2005.01.19.
It’s also evidenced by the reference to the “new iMac G5.”
Behind the Macintosh project, yes.
Behind the Mac, as in, behind the Mac as it actually shipped, no. His ideas had little to do with it - it was almost entirely stuff designed by others when he was out of the project.
He was a fun person to chat with, lots of great ideas and the drive to work out the details.
https://www.asktog.com/papers/raskinintuit.html
A short must-read for people designing (via prompt or any other tool) user experiences. It is timeless (so far!)
Left the strong impression that Jeff thought him an idiot and his questions leave the reader feeling Jeff might be right.
> JW: The original Mac was to be sold for $600. When it finally arrived it cost $2,500 and today the cheapest Mac is $699. Is this a disappointment to you?
> JR: Which? the $2,500, the $699? It was never supposed to be $600.
Like.. terrible question, annoyed interview subject.
It’s been over a decade since the interview. Anyone familiar with anything Raskin was working then that is ubiquitous now?
I have tried editing using only incremental search, and it was awful right up until the moment when I reached for it first instead of wanting a mouse or arrow key and then remembering I was only supposed to use incremental search.
From that moment on, I sailed along just fine. Does that mean it might have "won?" Certainly not, but all the same... Success in software design is absolutely not any kind of meritocracy outside of the tautological "If it won, it must have merit, winning is the metric for merit."
https://en.wikipedia.org/wiki/The_Humane_Interface