A Decade of Slug

(terathon.com)

218 points | by mwkaufma 2 hours ago

11 comments

  • miloignis 1 hour ago
    This is wonderful news, and my sincere thanks to the author. I remember coming upon this algorithm several years ago, and thinking it was extremely elegant and very appealing, but being disappointed by the patent status making it unusable for FOSS work. I really appreciate the author's choice to dedicate it to the public domain after a reasonable amount of time, and congratulations on the success it had while proprietary!

    Now if I ever get around to writing that terminal emulator for fun, I'll be tempted to do it with this algorithm for the code's aesthetic appeal.

    • olejorgenb 6 minutes ago
      > I was granted a patent for the Slug algorithm in 2019, and I legally have exclusive rights to it until the year 2038. But I think that’s too long. The patent has already served its purpose well, and I believe that holding on to it any longer benefits nobody. Therefore, effective today, I am permanently and irrevocably dedicating the Slug patent to the public domain.
    • actionfromafar 1 hour ago
      Software patents valid for 8 years is actually something I could get behind.
  • cachius 39 minutes ago
    His latest project is https://radicalpie.com/

    A Professional Equation Editor for Windows 10/11 for 60$ that uses Slug for rendering. Presumably he‘s using it to write his great FGED books.

  • byearthithatius 1 hour ago
    Love it when someone who makes complex, helpful software is rewarded for their efforts. More stories like this!
  • maximilianburke 5 minutes ago
    Amazing! Thank you, Eric!
  • Cthulhu_ 19 minutes ago
    Damn, I worked with the author's game engine (C4) about... 20 years ago now while still in school, didn't know they were still active in that area!
  • VikingCoder 1 hour ago
    Is it on ShaderToy yet? :D
  • swiftcoder 30 minutes ago
    Lengyel continues to be standup dude, kudos!
  • Vipitis 50 minutes ago
    I am sorta in a position where implementing a glyph renderer as a compute shader would be helpful. This is a great opportunity to use this as a reference... exciting weekend project!
  • forrestthewoods 1 hour ago
    Oh wow this is crazy. This was a project that was reasonably successful commercially. And now it’s just being given away open source? What an absolutely incredibly gift to the community!!
    • aseipp 26 minutes ago
      Not quite, just the pixel/vertex shaders and the algorithm is public domain. Slug "the software package" is not open source (you can get a copy of it along with C4 Engine for $100 to take a peek if you want, though).
  • moralestapia 1 hour ago
    Thank you for your service!
  • rrauenza 1 hour ago
    Here's an alternate if you're also getting connection reset errors:

    https://web.archive.org/web/20260317185928/https://terathon....

    • dang 1 hour ago
      We'll put that link in the toptext as well. Thanks!