Monkey Island for Commodore 64 Ground Up

(pixeldust.se)

104 points | by aresant 4 hours ago

10 comments

  • jonny_eh 3 hours ago
    The EGA version is the original version of the game, and is gorgeous. Most people don't realize that by playing the more colorful VGA version, they're experiencing an inferior redrawn remake.

    More: https://news.ycombinator.com/item?id=26446738

    • no-name-here 2 hours ago
      Comparison: https://youtube.com/v/86O3PxdLrg8

      Personally I think the VGA version often looks better at least post-intro, but opinions may differ.

      • wk_end 2 hours ago
        Well, I think I prefer the slightly less...uncanny character portraits in the EGA version. The rest of the game seems a bit of a wash; some of the backgrounds are a little more striking in EGA, some look much more refined in VGA. And the sprites look much better and more colourful in VGA. I don't think it suffered as much moving to 256 colours as Loom did (what that original thread was about).

        And we should also remember that looking at it unfiltered on a modern display isn't really giving a great sense of the warm glow either version would've had on a CRT; neither of them really looked the way that video suggests, so it might be a bit misleading.

        • no-name-here 2 hours ago
          > I think I prefer the slightly less...uncanny character portraits in the EGA version.

          I'd personally say the EGA portraits look far more uncanny, resembling early CGI, while the VGA version looks like a hand-drawn book illustration. https://youtu.be/86O3PxdLrg8?t=181 Still, opinions can differ.

          > looking at it unfiltered on a modern display isn't really giving a great sense of the warm glow either version would've had on a CRT

          That may be true, yes.

      • haspok 59 minutes ago
        This comparison is a bit misleading, as you are not watching the game full screen, but at 1/4 screen size with video compression artifacts. This helps the EGA dithering tremendously.

        In reality, dithering can only help you so much, when you have gigantic pixels and 16 colors... It is a remarkable feat what they achieved despite the limits of EGA, but it can't really compare to VGA.

      • canpan 1 hour ago
        Great video. I think both ega and vga look good, depending on the scene (I prefer ega backgrounds but vga close up).

        The music however, floppy is best and the cd version is the worst. I played with the internal speaker myself. The cd music sounds off to me, but cannot pinpoint why exactly.

        Cga seems to be 1-to-1 conversion of ega. It only looks bad because of the strong cyan and magenta. But thats a hardware limitation not an artistic choice.

    • the_af 1 hour ago
      Wow, they really messed up Loom in the EGA to VGA conversion. The EGA graphics were a work of art, very moody.

      It's interesting how the VGA version manages to be way less nuanced, plus it destroys that beautiful "blue" look of the night scenes.

      • Subdivide8452 32 minutes ago
        This sounds so snobby. VGA Loom was absolutely stunning. I can understand that you may appreciate EGA more, but "messed up" sounds hyperbolic imo.
    • the_af 2 hours ago
      I must be in the minority, but I really prefer the EGA versions of many of those games. Probably nostalgia.

      Even less defensible, I've come to appreciate the (awful to me at the time) CGA 4-color palette. You know, the games that were either cyan-magenta-white-black or red-yellow-green-black? I hated it at the time, but now I look back on that time with my rose-tinted (or should I say, magenta-tinted?) glasses firmly on.

      I even bought the fake retroremake Eternal Castle, which is a loving homage to that era.

  • Subdivide8452 30 minutes ago
    I was just wondering why this process is not automated. Why do these graphics require redrawing? Resolution difference from EGA?
  • andrea76 1 hour ago
    There had already been an attempt in 2023 https://www.lemon64.com/game/the-secret-of-monkey-island

    Based on reviews, it was a bad conversion

  • qmr 2 hours ago
    Ambitious.

    I wonder how many floppies it will be.

    • haspok 22 minutes ago
      The EGA version was 4 1.44MB disks for MS-DOS, IIRC. Let's say 5MB. That's about 30 disk sides or 15 disks in DD disks. Not that bad actually, and perhaps the C64 images are smaller or more compressible than the EGA ones... So this should be some kind of an upper limit.
  • simonw 3 hours ago
    Those backgrounds look so good. I wonder if they'll be able to do anything with the iconic music.
  • p0w3n3d 3 hours ago
    I wonder how do they want to overcome the memory limit? Or will it be using cartridge extensively?
    • _the_inflator 2 hours ago
      I don’t get your concern. Could you please be a bit more specific?

      The artist and its partner are two high profile guys from the demo scene. They know what they are doing and the game logic ain’t that complicated since point and click is deterministic and finite. This ain’t no open world game.

      The challenges evolve around the graphics. Interlaced multi screen multi color pixel art is the bottleneck here. IRQ loaders are bound to available cycle time so there won’t be any usage of FLI.

      Since no ascii graphics compression is possible the designers need to consider the amount of branches you can take to several local views when walking around the huge map. Too many graphic details will amount to huge loading times - a problem the later Monkey Island games back then already faced.

      Since the C64 graphics modes are not dynamic you can predetermine them by a simple formula: more beauty amounts to more memory usage alias overall loading times.

      Using not the full screen is a slight advantage here.

      I believe the guys will come up with a great game. It won’t be fast paced this is for sure but it won’t be a beauty killed by its loading times like it is 1987 either.

    • classichasclass 2 hours ago
      Modern flash carts like EasyFlash and clones allow for absolutely cavernous cartridge images. As good examples, see the C64 ports of Prince of Persia and Eye of the Beholder, which run entirely from massive cartridge ROMs.
    • eru 3 hours ago
      You can load from disk (or tape) on-demand?
  • BuckRogers 1 hour ago
    Looks good, I had a C128 but played The Secret of Monkey Island around its release but didn't know there was an EGA version. It looks like the two were released apart by just a few months.

    Definitely in this era the C64 hardware held up better for longer than expected. I didn't feel the x86 side caught up and surpassed the C64 as an entire package in both graphics and sound until the 486 era. A platform that was truly cursed on the gaming side for a long time due to its primary market focus being business use. And here I am using a 9850X3D with 5070 GPU, distant descendents of our old 286 hardware that I would play Monkey Island on.

  • b112 2 hours ago
    A very wise move! With the current state of AI, the loss and cost of RAM, with GPUs and CPUs being eaten up, we'll all need to move back to C64s soon.

    Really, and I mean this honestly, I had immense fun on my C64 using BBSes, playing games. It wouldn't be the worst fate, if everyone moved back to BBSes + games like this on the C64.

    A neat project.

  • nnevatie 3 hours ago
    Seriously good-looking gfx - kudos!
  • harmf 1 hour ago
    [dead]